|
|
|
 |
|
|
|
 |
|
|
|
Here we will try to make you familiar with the roles and responsibilities of the various persons that are typically involved in developing a computer-based learning project. |
|
|
Needs Analyst
Before the production of a training package can even be considered. The aims and objectives of the training must be established. An analyst or consultant must first look at the organization's structure, the problems that it is facing, and goals that it wants to achieve. This is called a "Needs Analysis". It is from this needs analysis that the consultant draws up objectives and suggestions on how to meet these objectives.
|
|
|
|
 |
|
|
Subject Matter Expert
This is the person(s) responsible for creating or gathering the factual information that will meet the aims and objectives and make up the content of the training. Usually this person(s) is an expert that has a sound knowledge and understanding of their field. They do not necessarily have to have any computing knowledge, and often have none at all. Instead they bring subject matter expertise and knowledge of the subject.
|
|
|
It is not the role of the subject matter expert(s) to develop a training package, instead they are responsible solely for gathering or producing the factual information. However, because they are experts in their subject area, they should ensure that the information being presented in the training program is accurate and that it achieves its intended outcome.
|
|
|
|
 |
|
|
 |
|
|
Project Manager
This is the person who plans, oversees, and manages the details of the project as well as its team members from start to end. He or she has to be completely familiar with the production process and how to efficiently manage the production of training.
|
|
|
|
Instructional Designer
This is a crucial part of the production process. To be effective, the instructional designer must become intimately familiar with the subject matter. The role of the instructional designer is to structure the subject matter in a way that takes advantage of the interactivity and Rich Multimedia experience of Computer Based Learning.
|
|
|
|
 |
He or she achieves this by creatively presenting the subject matter in a way that ensures a maximum learning experience. This may include adding new material to help reinforce key concepts or designing a new module or course from scratch.
|
|
|
|
Graphic Artists/Designer
A number of persons are responsible for developing graphics and animations for the training. This starts from designing storyboards and the overall 'look and feel' of the program to the many graphics and animations that are typically used in all our training programs. We have a number of very experienced graphic artists that perform all kinds of graphics task including Photoshop Artists, 2D and special FX persons and 3D Animators..
We also have other specialist media developers whose skills may be required in your project, these include:
|
|
|
|
- Sound engineers: with responsibility for recording and editing narration, creating and developing music and sound effects.
- Script writers: with responsibility for helping to develop written content.
- Video specialists: with responsibility for shooting and digitizing video.
|
|
|
|
 |
|
|
|
Voice Over
|
|
 |
|
|
|
This is a professional narrator who supplies his/her voice to be used in the learning program.
|
|
|
Programers
In order to achieve a high quality interactive experience, the skills of our programmers is used. They take the produced materials, which includes animations, graphics, narration and sound FX and create a finished high quality interactive multimedia training program.
We have 3 types of programers. Authorware programmers, Flash Programmers and Web programmers.
|
|
 |
|
|
|
Tester
|
|
|
|
These are the persons who run the program under every conceivable condition, looking for faults in program execution, branching, graphics, and learning objectives. A tester's main objective is to assure that the program has the kind of quality it was designed to have.
|
|
|
|
 |
|
|
|
The first part of the testing process begins in house before we even deliver the product.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|