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For training to be effective, information must flow and be presented in a certain sequence. The Interactive Designer will create a course map, which is an outline representing the organization of the course so that its scope and sequence can be understood by those who will be using it.
The framework of the course will usually include the following:
Introduction to the course
This is an introduction to the training program including what the program will cover, what its intended purpose is and the target audience.
The course modules
A course is usually divided into a number of modules. A module can be compared to a chapter in a book, which deals with different subjects. A simple course may only have one module while a complex course may have dozens of modules.
Module Introduction
Each module needs an introduction describing what will be covered in the module
Pre tests
A pre test, helps trainers determine how much the learners knows about a subject before they review the module. This can then be compared with the post test in order to determine the gain in knowledge or skill
Lessons
These are sometimes referred to as screens. A lesson covers one topic of information. Lessons like food must be presented bit by bit so as not to either starve or overfill the user with information.
Interactions
Throughout the module a user must interact with the training material. This is either by presenting them with games, tests or simulations. Interactions are crucial in order for learning to be effective.
Module Conclusion
A summary of what has been covered in the course
Post tests
A series of questions, simulations or interaction in order to judge if the user has acquired the needs knowledge or skill that are required.
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